piloteer review rant
i love the art style and idea, but there are a lot of faults in this game.
1. the landing mechanism is really unpredictable. sometimes, youll settle on an object perfectly on your feet, only to then randomly slip off.
2. birds? i guess theyre fun in the missions where you have to hit a certain number of them, but sometimes ill have almost completed a very difficult challenge, and suddenly be hit by a bird, thereby losing the only run where ive had enough luck to complete all the tasks successfully up until then (a chance which i spent the previous half an hour getting). it was a bad idea logistically from the start- to add a random influence that changes how you end up doing and depends solely on your luck. its not like you can avoid the birds with such limited time and hard-to-use controls, anyway. people say that everyones only annoyed because they dont have enough skill, but in my experience, i only get infuriated when some random event causes me to lose like in the previously mentioned points.
3. not enough stuff. firstly, there are only 3 areas. no exploration, no cool places to see, just dark, gloomy areas with almost the same color schemes (the game isnt using its art style to its full potential!). the addition of new areas with new colors and new scenery is something i think would make this game so much better. plus, once you complete all the missions in each area, you get upgraded to platinum. i, for one, was pretty happy to be done with this game once i was on the "land on every obstacle" mission of the third area. however, once seeing i achieved being platinum, i was curious to see the new missions, only to discover that there werent new missions. they just recycled the old ones (or ones similar to the previous ones and with unnoticeable differences) and added time limits. this is the most horrible part of all. not only are all of the rest of the missions boring because ive essentially done them before, but theyre also much more arbitrarily difficult. the two options are: toiling through these horrible missions for the next few weeks/months whilst simultaneously being bored and annoyed by the unnecessary time limit, or not suffering through the rest of the game by giving up and thus being left with a feeling of unfinished-ness and dissatisfaction. its a lose-lose situation. and thats why this game fails, even just logically.
cltiger about Piloteer